Force on Force Training ideals

I apologize for the lack of posting. It seems my muse got burned out from all the Academy stuff going on.

Any who, as part of patrol practicals, we are given Sim guns and simuntions. For those who don’t know, simunitions are like tiny paintballs, except they shoot like real ammunition.

We got to talking about training with sim rounds. I tend to disagree with most of their firearm and firefight logic, but we hit a common point this afternoon.

When using sims, they train that your not ‘dead’ after a single hit anywhere on the body, save for headshots. Arm shots are you lose part of the function in it, leg shots are lose the use of that leg. Torso shots are 4 to die, and something bad happens each time you get hit.

It seems convoluted, however, it is fairly realistic. We all know that handguns aren’t one hit killers (save for head shots), plus it trains us that even after you are hit, you can keep fighting. It is instilling that don’t roll over and die attitude that we need to have. Training that way will also allow us to practice our one handed weapon manipulation and other shooting while injured techniques.

Several of my classmates are a little anxious about it, because they have never done something like this. They may have some paintball experience, however, Sims is a totally different animal.

Me personally? I am looking forward to it. I will be able to put everything I have learned from the classes at KR Training into practice, and see how everything clicks when the Sims start flyin’, plus it will be an excellent opportunity to see what else I may need to work on training wise.


One Response to “Force on Force Training ideals”

  1. What I do is more sophisticated than what they are doing. When you are playing the “good guy” role, I want you to keep fighting until you win no matter how many times you are hit, no matter where you are hit – because developing that mindset might just keep you alive. I program my bad guy roleplayers to react in specific ways to hits, but not always the same way (some instantly drop, some surrender, some ignore hits until they get hit a certain number of times, or get hit center mass, etc.). It’s dangerous to program “good guys” to do anything but ignore hits. You can always go back and review the scenario and tell them, “actually when you got shot 3 times in the head by the bad guy, you would have been dead.” but you don’t want them programming that in during the fight. There have been cases where people have taken non-life-threatening wounds and still given up and/or died because their mental programming was that if they got hit they had lost. Not good.

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